Wednesday, February 29, 2012
Sunday, February 26, 2012
Oro
Got to mess around with dummy oils this time around. Fun stuff! I'll have to think of a way to keep the texture of the paper, but clean up the sketchy line work.
Labels:
anatomy,
fan art,
muscles,
oro,
street fighter,
third strike
Saturday, February 25, 2012
2/25/2012 WIP
Oro! The man of gold. Still working on this one. Utilizing the layer properties to keep the colors in check was definitely a good idea. Also, the texture from the paper doesn't get obliterated immediately this way! I have a few more tricks up my sleeve that I want to use for this one. Stay tuned!
Labels:
anatomy,
fan art,
muscles,
oro,
street fighter,
third strike
Thursday, February 23, 2012
2/23/2012 WIP
For those who don't know already, this is Oro. He's a cool character from the most beautiful fighting game ever made, Street Fighter 3: Third Strike. The observant reader will know that there's already been a WIP of this drawing, but I thought I'd update. Oro's been also called Wrinkly McScrotum face, and the previous drawing was not doing his nickname justice. So i threw his face down ugly canyon, and he hit every rock on the way down. Now I'm much happier with his face, and will begin painting soon!
Wednesday, February 22, 2012
Friendship is Magic
I'm going to call this one done! Had a long day at work today, but thankfully had some time to finish the painting up.
Didn't really learn any new tricks with this painting, but I'm getting back into using layer types. In the past, i've tried to steer away from using layer types, and just painting in a single layer. I thought it'd be a good way to practice my color control. It has been pretty good for that, but I've been losing a lot of texture and depth in my final pieces. There's also the option of creating texture with brushes, but when rendering the texture kind of just disappears.
That's all for tonight. Remember. Friendship is Magic!
Tuesday, February 21, 2012
2/21/2012 WIP
That last experiment with the soft edge brushes wasn't working out so well, so I repainted from scratch. Soft edge brush only was definitely a mistake. also, working from my darkest value out to my lightest value was screwing with me. Must remember to block out the shapes of the shadows and the shapes of the lighter forms and then work from there.
Also, must remember to keep colors under control. The colors on this one is much more to my liking.
Also, must remember to keep colors under control. The colors on this one is much more to my liking.
Monday, February 20, 2012
2/20/2012 WIP
Hello everyone! I hope everyone enjoyed the weekend! Fortunately, I had Monday off too, because of president's day, giving me time to do some fan art. Neither of these are by any means done, but I wanted to start documenting my progress by posting unfinished/ in progress art.
The My Little Pony piece is starting to get out of hand for me. The colors are becoming hard to keep under control, since the characters are so wildly colored, it's hard to try to pick out the right colors on the first go. I have a few ideas to pull them back together. I'm also trying to paint only using soft edge brushes. This seems to be giving me an overall soft piece, but I'm trying to figure out how to get some depth, and layering while keeping it soft.
Barely even got started on my Third Strike fan art. I always seem to gravitate towards oddball characters. I thought Oro and Q were the coolest designs in third strike, so i thought I'd do some fan art for the old pooper. It's too bad that Oro has about 0 mass appeal. It'd be cool to see him in one of the newer games. Anyway! I'll be posting more WIPs of this one soon!
Wednesday, February 8, 2012
Drum Machine
It's been a while! I've been so busy with work, I seemed to have neglected posting! From now on, I'm going to start posting in-progress shots as well as sketches, so I don't leave this blog unattended for weeks on end. So check in often!
I've also been entertaining the idea of bringing back the LiveStream. I had a lot of fun running those streams, and oddly enough I learned a lot of new techniques and ideas for paintings while running those streams. The only problem was that towards the end of my streaming "career," I just had zero to a couple viewers at most, and it started feeling silly even bothering. If anyone knows how to promote something like that, please send me some advice! As long as there are viewers, I'd love to start running those again.
This painting came into being because I wanted to draw more robots. I've been becoming more and more interested in robot designs that are more on the dumb side. By that I mean designs that are redundant, or serves no purpose. For example, I would describe a human piloting a robot that rides a bicycle as being hilariously dumb (sweet, a new idea for a painting!). I just wanted to design something that was a clustering mess of mechanical parts, and this is what came out!
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